SCP Changes
SCP-106
- The traumatised effect upon escaping SCP-106's pocket dimension can only be cured through escape or lucky coin role change
- SCP-106 will get a hint popup once someone escapes or dies in his pocket dimension
SCP-3114
- This SCP has the spawn conditions as SCP-096 and SCP-079
- This SCP spawns in heavy containment zone armoury[^1]
SCP-207
- On 1 SCP-207, you take 1 damage per tick instead of 1.5
- On 2 SCP-207, you take 1.5 damage per tick instead of 2.5
- On 3 SCP-207, you take 2.5 damage per tick instead of 4
SCP-914
- Going on in rough will teleport the person inside of the input chamber to a random spot in light containment zone, along with giving the person 75% blindness for 5 seconds, blurred for 15 seconds, deafened for 15 seconds and a 10% HP decrease[^2]
Miscellaneous
- SCP-330 has a 7% chance to give a pink candy
- SCPs can use ".human" to become a human, allowing someone else to volunteer to become an SCP
- SCPs can swap with each other
- SCPs can use proximity chat, which also allows them to use intercom
- SCPs also have a UI to help them
- Generator Status will be shown if there is an active 079 in the game
- Scps and their HP (Level in the case of 079) will be displayed