SCP Changes

SCP-106

  • The traumatised effect upon escaping SCP-106's pocket dimension can only be cured through escape or lucky coin role change
  • SCP-106 will get a hint popup once someone escapes or dies in his pocket dimension

SCP-3114

  • This SCP has the spawn conditions as SCP-096 and SCP-079
  • This SCP spawns in heavy containment zone armoury[^1]

SCP-207

  • On 1 SCP-207, you take 1 damage per tick instead of 1.5
  • On 2 SCP-207, you take 1.5 damage per tick instead of 2.5
  • On 3 SCP-207, you take 2.5 damage per tick instead of 4

SCP-914

  • Going on in rough will teleport the person inside of the input chamber to a random spot in light containment zone, along with giving the person 75% blindness for 5 seconds, blurred for 15 seconds, deafened for 15 seconds and a 10% HP decrease[^2]

Miscellaneous

  • SCP-330 has a 7% chance to give a pink candy
  • SCPs can use ".human" to become a human, allowing someone else to volunteer to become an SCP
  • SCPs can swap with each other
  • SCPs can use proximity chat, which also allows them to use intercom
  • SCPs also have a UI to help them
    • Generator Status will be shown if there is an active 079 in the game
    • Scps and their HP (Level in the case of 079) will be displayed
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9